

MM: Stories are the driving force behind any RPG – what kind of story can be expected in Dungeon Hunter: Alliance? We would’ve released it sooner if we could!
#Dungeon hunter alliance trailer ps3#
We needed the necessary time afterwards to develop an ambitious game for a demanding community such as the PS3 players. SL: When Gameloft decided to increase its presence in the downloadable console game market, we had a look at our most successful franchises on smartphones and tablets, and Dungeon Hunter was so popular that we thought it deserved an opus on console. MM: It’s been a long time since dungeon crawlers were all the rage – why is the time right to bring a new title to PlayStation Network? It’s probably one of the most ambitious games we’ve developed to date and we hope our hard work shines through. It’s an honour to be the Product Manager for Dungeon Hunter: Alliance. With the help of local marketing managers, we also make sure to reach the console gamers audience thanks to specialized media (dedicated sites, blogs and print). Product Managers also leverage the existing Gameloft community tools such as our Facebook page (300,000 fans!) and our YouTube channel.
